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With four national events in four weeks,
including two round trips to Maple Grove Raceway, David
Reher has been spending more time sitting on airplanes
than on writing his column for National DRAGSTER. David
asked me to pinch hit for him in this issue, and since
my subject is computer simulation, you might think of
this as a simulated David Reher article.
Engine simulation software is a hot topic in the
automotive industry. Sophisticated programs such as WAVE
and MANDY cost millions of dollars, which limits their
customer base to auto manufacturers and Formula 1 teams.
For the rest of us, there are engine simulation programs
with prices that range from less than $100 to several
thousand dollars.
I admit that I’m addicted to engine simulation
software. I’ve played with numerous programs, and
I’ve spent hours running “what if?” scenarios. But
as a professional engine builder, I also understand the
limitations of these programs. Unfortunately, some
racers don’t.
In my conversations with simulation software
designers and code writers, I’ve learned that these
programs were never intended to design an entire engine.
Rather, their primary objective is to note specific
trends of individual changes. In other words, a program
can tell you with reasonable accuracy what the likely
result will be if you change the bore, stroke or runner
length in a Corvette LS1 engine. It can’t tell you how
to build a Quick 16 engine from scratch.
My specialty at Reher-Morrison Racing Engines is
cylinder head development. I’m frequently asked about
equations or formulas that can determine specific engine
design criteria. Customers want to know how to calculate
the perfect port volume for an engine, how to select the
ideal intake manifold, or how to determine the optimum
valve diameter for a runner. They want a magic formula
that explains how a racing engine works – but such a
shortcut simply doesn’t exist.
Consider the Space Shuttle. It’s just an
airplane with rocket motors, right? But when you look
into the details of launching, flying and recovering the
Shuttle, it becomes apparent that this is a task of
mind-boggling complexity. The variables are almost
infinite.
Comparing
the Space Shuttle to a racing engine may seem like a
leap, but in fact the underlying variables in an engine
combination are equally mind-boggling. If you don’t
understand what these variables actually do, it’s
tempting to plug numbers into a simulation program until
you get the results you want. One likely consequence of
this approach is to design an engine that’s not
applicable in the real world.
Here’s an example. Recently a racer questioned
me about all of the components in one of our Super
Series bracket racing engines. I gave him the
information he requested, and he modeled the engine with
a simulation program. His results were fairly accurate,
with an error of about 2.5 percent (20 horsepower),
which I thought was reasonable. But the software stated
that if the exhaust duration were increased 10 degrees,
the engine would gain 25 additional horsepower. I just
wish it were that easy!
We’ve built and dyno tested dozens of these
engines. They’ve logged thousands of runs on drag
strips. Now a customer tells us that we left 25
horsepower on the table. But what the simulation
software didn’t allow him to do was input the
discharge coefficient of the exhaust port. In other
words, the program didn’t “know” the design
specifics of the exhaust system. It based its
calculations on simple airflow, and therefore didn’t
have enough information to generate a realistic answer.
You
still need experience and knowledge to get it right. The
more complicated the software, the more essential this
real-world database becomes. When dealing with
ultra-high performance engines, the details become so
subtle that no software can simulate them. In a high-end
racing engine, a tiny change in the approach to the
valve seat or the contour of a piston dome can produce a
measurable difference in performance on the dyno and on
the drag strip. Even Ferrari, with its whiz-bang Formula
1 simulation software, still has to build, test and
validate any change in hardware before taking it to a
race.
It’s a mistake to put blind faith in a computer
program. Some programs are certainly more accurate in
their predictions than others, but they all have
shortcomings. Building an engine on a computer screen is
no substitute for bolting together the parts and running
it down a track. To my knowledge, a virtual engine has
never won an NHRA national event.
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DARIN MORGAN, author of this issue’s Technically
Speaking column, is in charge of cylinder head research
and development at Reher-Morrison Racing Engines.
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